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Smuggler's Surprise [Outlaws of Thunder Junction Prerelease Promos]
| Set: | Outlaws of Thunder Junction Prerelease Promos |
| Type: | Instant |
| Rarity: | Rare |
| Cost: | {G} |
Spree (Choose one or more additional costs.)
+ 2 — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ 4G — You may put up to two creature cards from your hand onto the battlefield.
+ 1 — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
+ 2 — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ 4G — You may put up to two creature cards from your hand onto the battlefield.
+ 1 — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
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Smuggler's Surprise [Outlaws of Thunder Junction Prerelease Promos]
Smuggler's Surprise [Outlaws of Thunder Junction Prerelease Promos]
| Set: | Outlaws of Thunder Junction Prerelease Promos |
| Type: | Instant |
| Rarity: | Rare |
| Cost: | {G} |
Spree (Choose one or more additional costs.)
+ 2 — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ 4G — You may put up to two creature cards from your hand onto the battlefield.
+ 1 — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
+ 2 — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ 4G — You may put up to two creature cards from your hand onto the battlefield.
+ 1 — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
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Description
| Set: | Outlaws of Thunder Junction Prerelease Promos |
| Type: | Instant |
| Rarity: | Rare |
| Cost: | {G} |
Spree (Choose one or more additional costs.)
+ 2 — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ 4G — You may put up to two creature cards from your hand onto the battlefield.
+ 1 — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
+ 2 — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ 4G — You may put up to two creature cards from your hand onto the battlefield.
+ 1 — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.











